01 / AR + VRCarlton
Books
Deep-space learning through interactive AR pages and a 360° VR journey.
What I did / Unity AR + VR interactionProject source ↗Mobile games with 1M+ installs and AR apps for the Royal Air Force. Responsive controls, readable systems, and builds that hold 60 fps on the devices people actually own.
A hardcore arcade runner set in an ancient world, built around precise
timing, readable threats and escalating encounters across long,
hand-built stages.
Lead developer / Owned core gameplay, 2D character and VFX animation integration, complex level construction, boss encounters, performance optimisation and localisation across 12 languages.
“Simple to control.
Challenging to master.”
Tap to leap an obstacle. When an enemy enters the field, the centaur looses arrows automatically — keep your rhythm and stay alive.
Tap the field to start
A graveyard simulator with no prescribed goal. Walk, read epitaphs and uncover the quiet connections left behind.
No victory.
No danger.
Just stories.
Boon Hill has no goal — you wander, and the dead introduce themselves. Walk with the arrow keys or click a plot. Step into a headstone to read it.
0 of 0 stones read
03 / Mobile puzzle
04 / 3D sorting puzzle
Sort the chaos.
Feed the flow.
A tactile 3D sorting game built around recognition, speed and satisfying
object interaction. Drag items into moving boxes and chain fast combos.
What I did / Gameplay systems, physics-based interaction, monetisation and performance optimisation.
05 / Mobile sorting puzzle
Collect.
Sort. Escape.


Built the gameplay systems and level flow for a 3D sorting game with tactile object interaction.
06 / Word puzzleFind words.
Bend your mind.
A daily word-search challenge built for quick, satisfying brain breaks. Link letters in every direction and discover the hidden words.
The loop from Word Bend: nothing is hidden in a straight line. Every word runs along a path that turns corners. Drag across neighbouring letters to trace one — or tap them one at a time. Five levels, each wider, wordier and more crooked than the last.
Drag across neighbours to trace a word — it turns corners.
07 / Card puzzleStack.
Match. Win.


A modern, tactile take on solitaire: make quick decisions, clear the board and turn every card into a satisfying move.
Think first.
Move second.
A new 3D spin on the classic minesweeper formula: read the field,
outsmart the hazards and guide Max to the finish line.
What I did / Gameplay mechanics, UI and optimisation.
The core loop of Crazy Sapper 3D, stripped to its logic: every number counts the mines touching that tile. Left click clears, right click plants a flag, and the first click is always safe.
Left click clears. Right click flags.
Claim an asteroid.
Rule the cloud.
A science-fiction strategy world where players build asteroid bases, command captains and fight for dominance across the Oort Cloud.
Astro Lords is fought in real time — duels, boss fights, waves of aliens. Same idea here: a formation peels off to dive at you, the guns fire on their own, and each wave comes faster.
Move across the screen to launch
AR / VR / XR
Spatial products
Eight Unity experiences across education, heritage, architecture, healthcare and industry. Each card shows the product and the part I built.
Scroll the archive →
01 / AR + VRDeep-space learning through interactive AR pages and a 360° VR journey.
What I did / Unity AR + VR interactionProject source ↗
02 / ARCHVIZExplore a development before it exists with layered 3D architecture.
What I did / Unity real-time visualisationProject source ↗
03 / LOCATION ARA county-wide AR journey through Fife history, games and puzzles.
What I did / Unity location-based ARProject source ↗
04 / 360° VRFive eras of a historic estate, viewed from a virtual time machine.
What I did / Unity 360° VR experienceProject source ↗
05 / AR FLYPASTBuild a formation, draw its path and watch aircraft fly above the real world.
06 / HOLOLENSLayered anatomy, neurons and immersive learning in mixed reality.
What I did / Unity for iOS + HoloLensProject source ↗
07 / MEDICAL ARA precise 3D training environment for anatomy and procedures.
What I did / Unity medical trainingProject source ↗
08 / INDUSTRIAL XRAR and VR simulations that communicate three innovative industrial processes for a global exhibition tour.
What I did / Unity AR + VR simulationProject source ↗I build complete interactive products: tactile Unity gameplay, spatial VR/AR/XR experiences and the backend systems that keep them connected, reliable and ready to scale.
Gameplay systems
C# / UnityVR / AR / XR experiences
Spatial / InteractiveBackend & live services
Node.js / FirebasePerformance & polish
Profiling / feelFull-cycle delivery
Build → release