Unity developer /Games/AR & XR/13 years

I build games with teeth.

Mobile games with 1M+ installs and AR apps for the Royal Air Force. Responsive controls, readable systems, and builds that hold 60 fps on the devices people actually own.

Explore
work
Live game feed 01 / Bronze Hoof
Bonn, Germany 21:34:07 CET Scroll to enter
02 / Narrative simulation

Welcome to
Boon Hill

Oct 31, 2015 / Steam

A graveyard simulator with no prescribed goal. Walk, read epitaphs and uncover the quiet connections left behind.

Archive feed / 406780 Explore on Steam ↗
Experience

No victory.
No danger.
Just stories.

1,000+individual epitaphs
85%positive reviews
16-bitpixel world
player-led stories
Playable fragment

Walk the hill.
Read the stones.

Boon Hill has no goal — you wander, and the dead introduce themselves. Walk with the arrow keys or click a plot. Step into a headstone to read it.

0 of 0 stones read

Boon Hill

est. 1855

Nobody is buried here yet. Walk into a headstone and someone will have something to say.

Flower Book app icon 03 / Mobile puzzle

Flower
Book

Puzzle / Casual / 2020

Match flowers, solve puzzles and grow a living collection. A cozy mobile loop that blends strategy, decoration and real plant facts.

View on App Store
Flower Book tree-house customization screen
Flower Book plant facts screen
Box Jam app icon 04 / 3D sorting puzzle

Box
Jam!

Sort the chaos.
Feed the flow.

Box Jam sorting gameplay Google Play ↗

What I did

  1. 01PrototypeSorting loop in a working build
  2. 02GameplayRules, difficulty, progression
  3. 03OptimisationSteady frames on low-end Android
Mobile / Puzzle / Offline

A tactile 3D sorting game built around recognition, speed and satisfying object interaction. Drag items into moving boxes and chain fast combos.

What I did / Gameplay systems, physics-based interaction, monetisation and performance optimisation.

1M+downloads
4.8rating
14K+reviews
3Dobject sorting
Sorting letters in Box Jam
Recognize / 01
Sorting cans in Box Jam
Sort / 02
Sorting colorful screws in Box Jam
Boost / 03
Sorting objects into moving boxes in Box Jam
Flow / 04
Blob Jam app icon 05 / Mobile sorting puzzle

Blob
Jam

Collect.
Sort. Escape.

Blob Jam object sorting gameplay
Blob Jam trailer
Blob Jam tactile object interaction

What I did

  1. 01Proof of conceptBlob physics tried in code
  2. 02Full gameplay buildSystems, levels and tuning
  3. 03Release & upkeepShipped, then kept it running
iOS + Android / 3D puzzle

Built the gameplay systems and level flow for a 3D sorting game with tactile object interaction.

3Dobject sorting
Flowlevel flow
Feeltactile interaction
Unitygameplay systems
Word Bend app icon06 / Word puzzle

Word
Bend

Find words.
Bend your mind.

Word Bend word puzzle gameplay
Word Bend gameplay
Word Bend game screen
iOS / Word / Casual

A daily word-search challenge built for quick, satisfying brain breaks. Link letters in every direction and discover the hidden words.

1K+unique levels
5.0App Store rating
400+ratings
iOSiPhone + iPad
Get Word Bend
Card Match Solitaire app icon07 / Card puzzle

Card
Match

Stack.
Match. Win.

Card Match Solitaire level screen
Card Match Solitaire cards

What I did

  1. 01Prototype & PoCPlayable proof of the loop
  2. 02Build to releaseEvery system, to the store
  3. 03Live supportUpdates and fixes after launch
iOS / Solitaire / Casual

A modern, tactile take on solitaire: make quick decisions, clear the board and turn every card into a satisfying move.

Stackcard matching
Flowquick decisions
Clearboard progression
iOScasual release
Get Card Match
08 / PC puzzle adventure

Crazy
Sapper 3D

Think first.
Move second.

Play on Steam ↗
Indie / Strategy / 3D

A new 3D spin on the classic minesweeper formula: read the field, outsmart the hazards and guide Max to the finish line.

What I did / Gameplay mechanics, UI and optimisation.

30campaign levels
4difficulty modes
45Steam achievements
72%positive reviews
View on Steam
Playable fragment

Clear the field
yourself

The core loop of Crazy Sapper 3D, stripped to its logic: every number counts the mines touching that tile. Left click clears, right click plants a flag, and the first click is always safe.

10mines left 000seconds

Left click clears. Right click flags.

09 / MMORTS / Space

Astro
Lords

Claim an asteroid.
Rule the cloud.

Free on Steam ↗
Build / Shoot / Raid

A science-fiction strategy world where players build asteroid bases, command captains and fight for dominance across the Oort Cloud.

What I did

  1. 01Gameplay mechanicsCombat, captains, base building
  2. 02Client and serverBoth halves of a live MMO
  3. 03UI on NGUIMost screens in the game
  4. 04OptimisationHeld the client through long sessions
6captains to recruit
7captain classes
50+skills to develop
F2Pon Steam
Enter the Oort Cloud
Playable fragment

Hold the line

Astro Lords is fought in real time — duels, boss fights, waves of aliens. Same idea here: a formation peels off to dive at you, the guns fire on their own, and each wave comes faster.

0salvage 1wave

Move across the screen to launch

02 / Enterprise XR

Beyond
the screen.

AR / VR / XR
Spatial products

Eight Unity experiences across education, heritage, architecture, healthcare and industry. Each card shows the product and the part I built.

Scroll the archive →
Carlton Books augmented reality experience01 / AR + VR

Carlton
Books

Deep-space learning through interactive AR pages and a 360° VR journey.

What I did / Unity AR + VR interactionProject source ↗
Rigby and Rigby architecture visualisation02 / ARCHVIZ

Rigby &
Rigby

Explore a development before it exists with layered 3D architecture.

What I did / Unity real-time visualisationProject source ↗
Fife augmented reality experience03 / LOCATION AR

In the
Footsteps
of Kings

A county-wide AR journey through Fife history, games and puzzles.

What I did / Unity location-based ARProject source ↗
Knebworth House virtual reality experience04 / 360° VR

Knebworth
House

Five eras of a historic estate, viewed from a virtual time machine.

What I did / Unity 360° VR experienceProject source ↗
RAF100 augmented reality flypast05 / AR FLYPAST

RAF100

Build a formation, draw its path and watch aircraft fly above the real world.

Top 5Apple Education15K+first week
What I did / Unity AR interactionProject source ↗
The Brain in 3D HoloLens experience06 / HOLOLENS

The Brain
in 3D

Layered anatomy, neurons and immersive learning in mixed reality.

What I did / Unity for iOS + HoloLensProject source ↗
Allergan medical augmented reality training07 / MEDICAL AR

Allergan

A precise 3D training environment for anatomy and procedures.

What I did / Unity medical trainingProject source ↗
BP industrial process simulation experience08 / INDUSTRIAL XR

BP
Process Lab

AR and VR simulations that communicate three innovative industrial processes for a global exhibition tour.

What I did / Unity AR + VR simulationProject source ↗
03 / Player profile

Mechanics first.
Feel always.

I build complete interactive products: tactile Unity gameplay, spatial VR/AR/XR experiences and the backend systems that keep them connected, reliable and ready to scale.

01

Gameplay systems

C# / Unity
02

VR / AR / XR experiences

Spatial / Interactive
03

Backend & live services

Node.js / Firebase
04

Performance & polish

Profiling / feel
05

Full-cycle delivery

Build → release
Have a world in mind? Let’s make it playable.
Send
an email
10games shipped
08XR cases
04playable fragments
1M+installs
Finished the game archive?
See the other side of my work.
Enter
Enterprise XR ↗