Oleksandr Burdenko / Enterprise XR

REAL WORLD.
RUNTIME.

Unity AR, VR and spatial products for public engagement, heritage, learning and industry. The work below is organised as a vertical project feed — one case at a time.

Enter XR archive ↓
01 / AR public engagementRoyal Air Force / 2018

RAF100

Make a formation. Draw the route. Watch a century of aircraft fly above the real world.

RAF100 flypast app running on a tabletProject film01:39AR public engagement / UnityPlays via Vimeo
RAF100 app screenshotRAF100 aircraft collection screen
Vic

Pick a shape, then add aircraft.

Aircraft
    Formation
      In the flight
        0 / 6aircraft0 mroute

        Tap an aircraft to add it

        What I did Unity AR interaction and real-time flypast experience.

        Outcome Top 5 in Apple Education; 15K+ downloads in week one; covered by CNET and The Sun.

        Original project source ↗
        02 / Location-based ARFife Tourism / 2019
        The jester who guides the In the Footsteps of Kings trail

        In the Footsteps
        of Kings

        A county-wide AR trail where history turns into games, characters and physical places.

        In the Footsteps of Kings AR treasure hunt running on a tablet at BurntislandProject film03:32Location-based AR / UnityPlays via Vimeo
        Try a task from the trailArrow 1 of 5

        Aim with the pointer, hold to draw, let go to loose.

        0points5arrows leftstillwind

        What I did Unity location-based AR interaction and gameplay.

        Outcome Winner, 2019 Innovation Award at the UK Family Attraction Expo.

        Original project source ↗
        03 / Medical learningiOS + HoloLens

        The Brain
        in 3D

        Layered human anatomy and neurons explored as a spatial learning experience.

        Layered human anatomy rendered in augmented reality above a printed targetProject film01:20Medical learning / UnityPlays via Vimeo
        Layered anatomy

        The app peels a body apart a layer at a time. Same idea here — switch any layer off and see what sits under it.

        4layers on All layersfocus

        What I did Unity development for iOS and HoloLens.

        Focus Interactive anatomy, layered visualisation and spatial learning.

        Original project source ↗
        04 / Industrial XRBP / Global exhibition tour

        BP Process
        Lab

        Complex industrial processes made tangible through AR and VR simulations.

        BP Process Lab experience
        The process, in section

        The app let people walk round a process on a table. Same idea here — one well, from the derrick to the rock it was drilled for. Drag it to change your angle.

        • Platform and derrick
        • Well, turning horizontal
        • Reservoir
        view angle

        Drag to orbit

        What I did Unity AR and VR process simulation.

        Focus Three interactive process demonstrations for industry education.

        Original project source ↗
        05 / AR + VR publishingCarlton Books

        Carlton
        Books

        Interactive AR pages and a 360° VR journey for an educational publication.

        The iSpace augmented reality book seen through a tabletProject film00:59AR publishing / UnityPlays via Vimeo
        A tablet held over the book, with the Hubble telescope standing off the page
        What the book is aboutSolar system

        Sized against each other, and each on its own tilted plane.

        Drag to turn · scroll to zoom

        1.0×

        What I did AR and VR interaction in Unity.

        Tracking Built on Vuforia marker tracking, then moved across to ARKit and ARCore.

        Original project source ↗
        06 / Architecture visualisationRigby & Rigby

        Rigby &
        Rigby

        Walk a development before it exists through layered, real-time 3D architecture.

        Open original project ↗
        Rigby and Rigby architecture visualisation
        Massing study

        What the real thing does, in miniature: a development you can walk round before it is built. Drag to orbit, or let it turn on its own.

        heading1:200massing

        Drag to orbit

        What I did Unity real-time architectural visualisation.

        Original project source ↗
        07 / 360° VR heritageKnebworth House
        A View from the Watch Tower logo

        Knebworth
        House

        Five eras of an historic estate experienced through a virtual time machine.

        Knebworth House VR time machineProject film00:51360° VR heritage / UnityPlays via Vimeo
        Virtual time machine

        The VR piece drops you into the same grounds in five different centuries. Pick one and watch the house change.

        1490standing inTudor manorwhat changed

        What I did Unity 360° VR experience.

        Original project source ↗
        08 / Medical AR trainingAllergan / BOTOX

        Allergan

        A precise 3D environment for anatomy and procedure training.

        The Allergan training app running on a 3D headProject filmAllerganMedical training / UnityPlays via Vimeo
        The app's 3D patient with injection points marked on the face
        Try the procedure31 sites, 155 units

        The standard chronic migraine paradigm.

        0 / 31sites placed0 Uof 155 units

        Turn the head · click a marker to inject

        What I did Unity medical AR training.

        Focus Injection points locked to a 3D patient, with skin, nerve and muscle layers.

        Original project source ↗