01 / AR + VRCarlton
Books
Deep-space learning through interactive AR pages and a 360° VR journey.
What I did / Unity AR + VR interactionProject source ↗Mobile games with 1M+ installs and AR apps for the Royal Air Force. Responsive controls, readable systems, and builds that hold 60 fps on the devices people actually own.
Explore
A hardcore arcade runner set in an ancient world. Minimal controls,
escalating mechanics and bosses built to test mastery.
What I did / Gameplay programming, boss fights and localisation across 12 languages.
“Simple to control.
Challenging to master.”
Bronze Hoof runs on nothing but the left and right mouse buttons — left to leap an obstacle, right to loose an arrow. Same rule here.
Click the strip to start
A graveyard simulator with no prescribed goal. Walk, read epitaphs and uncover the quiet connections left behind.
No victory.
No danger.
Just stories.
Boon Hill has no goal — you wander, and the dead introduce themselves. Walk with the arrow keys or click a plot. Step into a headstone to read it.
0 of 0 stones read
Boon Hill
est. 1855
Nobody is buried here yet. Walk into a headstone and someone will have something to say.
Match flowers, solve puzzles and grow a living collection. A cozy mobile loop that blends strategy, decoration and real plant facts.
View on App Store ↗
04 / 3D sorting puzzle
Sort the chaos.
Feed the flow.
A tactile 3D sorting game built around recognition, speed and satisfying
object interaction. Drag items into moving boxes and chain fast combos.
What I did / Gameplay systems, physics-based interaction, monetisation and performance optimisation.
05 / Mobile sorting puzzle
Collect.
Sort. Escape.


Built the gameplay systems and level flow for a 3D sorting game with tactile object interaction.
06 / Word puzzleFind words.
Bend your mind.
A daily word-search challenge built for quick, satisfying brain breaks. Link letters in every direction and discover the hidden words.
07 / Card puzzleStack.
Match. Win.


A modern, tactile take on solitaire: make quick decisions, clear the board and turn every card into a satisfying move.
Think first.
Move second.
A new 3D spin on the classic minesweeper formula: read the field,
outsmart the hazards and guide Max to the finish line.
What I did / Gameplay mechanics, UI and optimisation.
The core loop of Crazy Sapper 3D, stripped to its logic: every number counts the mines touching that tile. Left click clears, right click plants a flag, and the first click is always safe.
Left click clears. Right click flags.
Claim an asteroid.
Rule the cloud.
A science-fiction strategy world where players build asteroid bases, command captains and fight for dominance across the Oort Cloud.
Astro Lords is fought in real time — duels, boss fights, waves of aliens. Same idea here: a formation peels off to dive at you, the guns fire on their own, and each wave comes faster.
Move across the screen to launch
AR / VR / XR
Spatial products
Eight Unity experiences across education, heritage, architecture, healthcare and industry. Each card shows the product and the part I built.
Scroll the archive →
01 / AR + VRDeep-space learning through interactive AR pages and a 360° VR journey.
What I did / Unity AR + VR interactionProject source ↗
02 / ARCHVIZExplore a development before it exists with layered 3D architecture.
What I did / Unity real-time visualisationProject source ↗
03 / LOCATION ARA county-wide AR journey through Fife history, games and puzzles.
What I did / Unity location-based ARProject source ↗
04 / 360° VRFive eras of a historic estate, viewed from a virtual time machine.
What I did / Unity 360° VR experienceProject source ↗
05 / AR FLYPASTBuild a formation, draw its path and watch aircraft fly above the real world.
06 / HOLOLENSLayered anatomy, neurons and immersive learning in mixed reality.
What I did / Unity for iOS + HoloLensProject source ↗
07 / MEDICAL ARA precise 3D training environment for anatomy and procedures.
What I did / Unity medical trainingProject source ↗
08 / INDUSTRIAL XRAR and VR simulations that communicate three innovative industrial processes for a global exhibition tour.
What I did / Unity AR + VR simulationProject source ↗I build complete interactive products: tactile Unity gameplay, spatial VR/AR/XR experiences and the backend systems that keep them connected, reliable and ready to scale.
Gameplay systems
C# / UnityVR / AR / XR experiences
Spatial / InteractiveBackend & live services
Node.js / FirebasePerformance & polish
Profiling / feelFull-cycle delivery
Build → release